RPG Level Design
Below are some jRPG game levels I created, called "maps" in the RPG Maker community. Level design typically consists of three parts : creating individual 32x32 pixel art tiles, assembling these tiles ("mapping") and adding characters/game logic. The images below show some of my best work in mapping.
![MappingContestRound3](/images/2014/02/MappingContestRound3.png)
![MappingContestRound2](/images/2014/02/MappingContestRound2.png)
![MappingContestRound5](/images/2014/02/MappingContestRound5.png)
![DesertInterior](/images/2014/02/DesertInterior.png)
![MappingContestRound4](/images/2014/02/MappingContestRound4.png)
![TortugaInGame](/images/2014/02/TortugaInGame.png)
![FloatingContinent](/images/2014/02/FloatingContinent.png)
![FloatingContinentInGame](/images/2014/02/FloatingContinentInGame.png)
![FloatingContinentFortress](/images/2014/02/FloatingContinentFortress.png)
![FloatingContinentPassage](/images/2014/02/FloatingContinentPassage.png)