Works
some of my personal projects
Undergrad & pre-undergrad projects
Fractal Photographer (2012) |
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The best fractal renderer on the Windows 10 store. This app is a highly fluid renderer, pleasant to navigate and provides beautiful color customization options. |
Fractal Photographer 3D (2013) |
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An application that uses the Leap Motion Controller to navigate 3D fractals. |
Procedural Terrain (2016) |
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Generate great looking complex terrain on the GPU. Project for graphics class. |
Smart Resize (2014) |
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Created as part of the Nokia Future Capture hackathon in Sweden, this app won first place and was presented to journalists worldwide at Nokia World 2013, Abu Dhabi. |
Influence Game and Multi Column Swiss Tournament (2012) |
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A personal research project from high school on neural networks, self-organizing systems and evolutionary algorithms where I examine the performance of a method of evaluating individual 'teams'. |
Mandelbox370 (2014) |
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In this project (written as part of UWaterloo's PMATH 370 course), I prove some properties of the Mandelbox and provide a real-time WebGL renderer. |
Harmonics TD (2009) |
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A music-based tower defense game I made in high school as part of an indie game development contest, in which I won first prize. This is my oldest significant programming project. |
RPG Level Design (2005-2009) |
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Like many other programmers, I first got into computer science because I wanted to make games. More specifically, my entry point was a software called RPG Maker XP. I was particularly good at designing maps - it's harder than it looks! In RMXP lingo, that was called "mapping", and I did some independent contract work. |
A interview tips video I made for fun
My resume upon graduation for reference. Note that this is not going to be updated for the foreseable future and I am not seeking job opportunities at the moment.
A transformer model I made for the hierarchical modelling assignment of Graphics class (2016).
